formatting

This commit is contained in:
klemek
2020-12-19 17:21:06 +01:00
parent 63e8f2c5f6
commit 205a663e07
56 changed files with 1690 additions and 1297 deletions
+54 -54
View File
@@ -4,77 +4,77 @@ using UnityEngine;
namespace UntitledLogicGame
{
public class CameraManager : MonoBehaviour
{
#region Unity Properties
public class CameraManager : MonoBehaviour
{
#region Unity Properties
[Header("Zooming")]
public int MinSize;
public int MaxSize;
public float ScrollSensitivity;
[Header("Zooming")]
public int MinSize;
public int MaxSize;
public float ScrollSensitivity;
[Header("Moving")]
public Camera Camera101;
[Header("Moving")]
public Camera Camera101;
#endregion
#endregion
#region Public Properties
#region Public Properties
#endregion
#endregion
#region Private Properties
#region Private Properties
private Vector3 _startDragMousePos;
private Vector3? _startDragPos;
private Vector3 _startDragMousePos;
private Vector3? _startDragPos;
#endregion
#endregion
#region Unity Methods
#region Unity Methods
private void FixedUpdate()
{
UpdateZoom();
UpdateDrag();
}
private void FixedUpdate()
{
UpdateZoom();
UpdateDrag();
}
#endregion
#endregion
#region Public Methods
#region Public Methods
#endregion
#endregion
#region Private Methods
#region Private Methods
private void UpdateZoom()
{
var size = Camera.main.orthographicSize;
size -= Input.GetAxis("Mouse ScrollWheel") * ScrollSensitivity;
size = Mathf.Clamp(size, MinSize, MaxSize);
Camera.main.orthographicSize = size;
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -size);
}
private void UpdateZoom()
{
var size = Camera.main.orthographicSize;
size -= Input.GetAxis("Mouse ScrollWheel") * ScrollSensitivity;
size = Mathf.Clamp(size, MinSize, MaxSize);
Camera.main.orthographicSize = size;
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -size);
}
private void UpdateDrag()
{
if (Input.GetMouseButton(2))
{
var mousePos = Camera101.ScreenToWorldPoint(Input.mousePosition);
mousePos.z = 0f;
private void UpdateDrag()
{
if (Input.GetMouseButton(2))
{
var mousePos = Camera101.ScreenToWorldPoint(Input.mousePosition);
mousePos.z = 0f;
if (_startDragPos == null)
{
_startDragMousePos = mousePos;
_startDragPos = Camera.main.transform.position;
}
if (_startDragPos == null)
{
_startDragMousePos = mousePos;
_startDragPos = Camera.main.transform.position;
}
Camera.main.transform.position = _startDragPos.Value - (mousePos - _startDragMousePos) * Camera.main.orthographicSize;
}
else if (_startDragPos != null)
{
_startDragPos = null;
}
}
Camera.main.transform.position = _startDragPos.Value - (mousePos - _startDragMousePos) * Camera.main.orthographicSize;
}
else if (_startDragPos != null)
{
_startDragPos = null;
}
}
#endregion
}
#endregion
}
}