formatting

This commit is contained in:
klemek
2020-12-19 17:21:06 +01:00
parent 63e8f2c5f6
commit 205a663e07
56 changed files with 1690 additions and 1297 deletions
+54 -54
View File
@@ -6,80 +6,80 @@ using UntitledLogicGame.Workspace;
namespace UntitledLogicGame
{
public class GameManager : MonoBehaviour
{
#region Static Properties
public class GameManager : MonoBehaviour
{
#region Static Properties
public static GameManager Instance {
get
{
if (_instance == null)
_instance = FindObjectOfType<GameManager>();
return _instance;
}
}
private static GameManager _instance;
public static GameManager Instance {
get
{
if (_instance == null)
_instance = FindObjectOfType<GameManager>();
return _instance;
}
}
private static GameManager _instance;
#endregion
#endregion
#region Unity Properties
#region Unity Properties
[Header("Prefabs")]
public Cable CablePrefab;
[Header("Prefabs")]
public Cable CablePrefab;
[Header("Groups")]
public Transform GatesGroup;
public Transform CablesGroup;
[Header("Groups")]
public Transform GatesGroup;
public Transform CablesGroup;
[Header("Colors")]
public Color DeadColor;
public Color ActivatedColor;
[Header("Colors")]
public Color DeadColor;
public Color ActivatedColor;
[Header("Gates")]
public List<Gate> GatePrefabs;
[Header("Gates")]
public List<Gate> GatePrefabs;
#endregion
#endregion
#region Public Properties
#region Public Properties
public Anchor CurrentAnchor { get; set; }
public Gate CurrentGate { get; set; }
public PointerManager PointerManager
{
get
{
if (_pointerManager == null)
_pointerManager = GetComponent<PointerManager>();
return _pointerManager;
}
}
public Anchor CurrentAnchor { get; set; }
public Gate CurrentGate { get; set; }
public PointerManager PointerManager
{
get
{
if (_pointerManager == null)
_pointerManager = GetComponent<PointerManager>();
return _pointerManager;
}
}
#endregion
#endregion
#region Private Properties
#region Private Properties
private PointerManager _pointerManager;
private PointerManager _pointerManager;
#endregion
#endregion
#region Unity Methods
#region Unity Methods
#endregion
#endregion
#region Public Methods
#region Public Methods
public void CreateGate(Gate gatePrefab)
{
var gate = Instantiate(gatePrefab, GatesGroup);
gate.transform.position = PointerManager.MousePos - gate.Box.transform.position;
PointerManager.DragGate(gate, true);
}
public void CreateGate(Gate gatePrefab)
{
var gate = Instantiate(gatePrefab, GatesGroup);
gate.transform.position = PointerManager.MousePos - gate.Box.transform.position;
PointerManager.DragGate(gate, true);
}
#endregion
#endregion
#region Private Methods
#region Private Methods
#endregion
}
#endregion
}
}