formatting

This commit is contained in:
klemek
2020-12-19 17:21:06 +01:00
parent 63e8f2c5f6
commit 205a663e07
56 changed files with 1690 additions and 1297 deletions
+41 -41
View File
@@ -5,62 +5,62 @@ using UnityEngine;
namespace UntitledLogicGame.Workspace
{
public class InputGate : Gate
{
#region Unity Properties
public class InputGate : Gate
{
#region Unity Properties
#endregion
#endregion
#region Public Properties
#region Public Properties
public bool State { get; set; }
public bool State { get; set; }
#endregion
#endregion
#region Private Properties
#region Private Properties
private Anchor OutputAnchor {
get
{
if (_outputAnchor == null)
_outputAnchor = Anchors.First(g => g.Name == "Q");
return _outputAnchor;
}
}
private Anchor _outputAnchor;
private Anchor OutputAnchor {
get
{
if (_outputAnchor == null)
_outputAnchor = Anchors.First(g => g.Name == "Q");
return _outputAnchor;
}
}
private Anchor _outputAnchor;
#endregion
#endregion
#region Unity Methods
#region Unity Methods
private void Start()
{
Utils.RandomName("Input", gameObject);
}
private void Start()
{
Utils.RandomName("Input", gameObject);
}
private void Update()
{
UpdateState();
}
private void Update()
{
UpdateState();
}
#endregion
#endregion
#region Public Methods
#region Public Methods
#endregion
#endregion
#region Private Methods
#region Private Methods
private void UpdateState()
{
if ((Sprite.Hovering || OutputAnchor.Hovering) && PointerManager.Instance.DoubleClick())
{
State = !State;
OutputAnchor.Activated = State;
}
}
private void UpdateState()
{
if ((Sprite.Hovering || OutputAnchor.Hovering) && PointerManager.Instance.DoubleClick())
{
State = !State;
OutputAnchor.Activated = State;
}
}
#endregion
}
#endregion
}
}