formatting

This commit is contained in:
klemek
2020-12-19 17:21:06 +01:00
parent 63e8f2c5f6
commit 205a663e07
56 changed files with 1690 additions and 1297 deletions
+34 -34
View File
@@ -5,53 +5,53 @@ using UnityEngine;
namespace UntitledLogicGame.Workspace
{
public class OutputGate : Gate
{
#region Unity Properties
public class OutputGate : Gate
{
#region Unity Properties
#endregion
#endregion
#region Public Properties
#region Public Properties
public bool State {
get
{
return InputAnchor.Activated;
}
}
public bool State {
get
{
return InputAnchor.Activated;
}
}
#endregion
#endregion
#region Private Properties
#region Private Properties
private Anchor InputAnchor {
get
{
if (_inputAnchor == null)
_inputAnchor = Anchors.First(g => g.Name == "A");
return _inputAnchor;
}
}
private Anchor _inputAnchor;
private Anchor InputAnchor {
get
{
if (_inputAnchor == null)
_inputAnchor = Anchors.First(g => g.Name == "A");
return _inputAnchor;
}
}
private Anchor _inputAnchor;
#endregion
#endregion
#region Unity Methods
#region Unity Methods
private void Start()
{
Utils.RandomName("Output", gameObject);
}
private void Start()
{
Utils.RandomName("Output", gameObject);
}
#endregion
#endregion
#region Public Methods
#region Public Methods
#endregion
#endregion
#region Private Methods
#region Private Methods
#endregion
}
#endregion
}
}