formatting
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@@ -24,11 +24,11 @@ Properties {
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_BumpOutline ("Bump Outline", Range(0,1)) = 0.5
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_BumpFace ("Bump Face", Range(0,1)) = 0.5
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_ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
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_ReflectFaceColor ("Face Color", Color) = (0,0,0,1)
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_ReflectOutlineColor ("Outline Color", Color) = (0,0,0,1)
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_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
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_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
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[HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1)
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_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
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[HDR]_SpecColor ("Specular Color", Color) = (0,0,0,1)
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_FaceShininess ("Face Shininess", Range(0,1)) = 0
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_OutlineShininess ("Outline Shininess", Range(0,1)) = 0
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@@ -89,7 +89,7 @@ SubShader {
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fixed4 color : COLOR;
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float2 uv_MainTex;
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float2 uv2_FaceTex;
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float2 uv2_OutlineTex;
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float2 uv2_OutlineTex;
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float2 param; // Weight, Scale
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float3 viewDirEnv;
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};
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