refactoring
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@@ -183,8 +183,10 @@ namespace UntitledLogicGame
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private void SetCursor()
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{
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Texture2D cursor = DefaultCursor;
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Vector2 position = Vector2.zero;
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var cursor = DefaultCursor;
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var position = Vector2.zero;
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//TODO fix warning about invalid Texture2D
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if(!Interacting && GameManager.Instance.CurrentAnchor != null || Interacting && _currentCable != null)
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{
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