named anchors

This commit is contained in:
klemek
2020-12-22 17:22:59 +01:00
parent d208236adc
commit 330b044c6b
19 changed files with 656 additions and 118 deletions
+2 -8
View File
@@ -81,10 +81,7 @@ namespace CompuLogic
_currentGate = gate;
_currentGateDelta = MousePos - _currentGate.transform.position;
_currentGateInitialPos = created ? (Vector3?)null : _currentGate.transform.position;
foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
{
renderer.sortingLayerName = "moving";
}
_currentGate.SetSortingLayerRecursive("moving");
}
public void RequestDelete()
@@ -203,10 +200,7 @@ namespace CompuLogic
}
else
{
foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
{
renderer.sortingLayerName = "default";
}
_currentGate.SetSortingLayerRecursive("default");
_currentGate.transform.position = _currentGate.transform.position.Round();
var currentBox = _currentGate.Box;
if (FindObjectsOfType<Gate>()