more gates definition
This commit is contained in:
@@ -2,299 +2,447 @@
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namespace UntitledLogicGame.Workspace.Gates
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namespace UntitledLogicGame.Workspace.Gates
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{
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{
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#region 000 - Technical
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#region 000 - Technical
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internal class NoneGate : GateDefinition
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internal class NoneGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Inputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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public override string[] Outputs { get; } = new string[] { };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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}
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}
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#endregion
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#endregion
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#region 100 - Special
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#region 100 - Special
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#endregion
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#endregion
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#region 200 - Basic
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#region 200 - Basic
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internal class BufferGate : GateDefinition
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internal class BufferGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false ), new OutputState( false ) },
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{ new InputState( false ), new OutputState( false ) },
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{ new InputState( true ), new OutputState( true ) },
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{ new InputState( true ), new OutputState( true ) },
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};
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};
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}
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}
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internal class ANDGate : GateDefinition
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internal class ANDGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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};
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}
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}
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internal class ORGate : GateDefinition
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internal class ORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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};
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}
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}
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internal class XORGate : GateDefinition
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internal class XORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, false ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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};
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}
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}
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#endregion
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#endregion
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#region 300 - Inverted Basic
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#region 300 - Inverted Basic
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internal class NOTGate : GateDefinition
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internal class NOTGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Inputs { get; } = new string[] { "A" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false ), new OutputState( true ) },
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{ new InputState( false ), new OutputState( true ) },
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{ new InputState( true ), new OutputState( false ) },
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{ new InputState( true ), new OutputState( false ) },
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};
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};
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}
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}
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internal class NANDGate : GateDefinition
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internal class NANDGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, false ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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};
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}
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}
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internal class NORGate : GateDefinition
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internal class NORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( false ) },
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};
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};
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}
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}
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internal class XNORGate : GateDefinition
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internal class XNORGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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public override string[] Outputs { get; } = new string[] { "Q" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, false ), new OutputState( true ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( false, true ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, false ), new OutputState( false ) },
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{ new InputState( true, true ), new OutputState( true ) },
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{ new InputState( true, true ), new OutputState( true ) },
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};
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};
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}
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}
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#endregion
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#endregion
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#region 400 - Latches
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#region 400 - Latches
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internal class SRLatchGate : GateDefinition
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internal class SRLatchGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "S", "R" };
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public override string[] Inputs { get; } = new string[] { "S", "R" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Latch";
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public new string Name => "SR Latch";
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public new bool HasState => true;
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public new bool HasState => true;
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private bool _q;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var s = input[0];
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var s = input[0];
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var r = input[1];
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var r = input[1];
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if (r) // reset
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if (r) // reset
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_q = false;
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_q = false;
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else if (s) // set
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else if (s) // set
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_q = true;
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_q = true;
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return new OutputState(_q, !_q);
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return new OutputState(_q, !_q);
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}
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}
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}
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}
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internal class JKLatchGate : GateDefinition
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internal class JKLatchGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "J", "K" };
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public override string[] Inputs { get; } = new string[] { "J", "K" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Latch";
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public new string Name => "JK Latch";
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public new bool HasState => true;
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public new bool HasState => true;
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private bool _q;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var j = input[0];
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var j = input[0];
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var k = input[1];
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var k = input[1];
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if (k && j) // flip
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if (k && j) // flip
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_q = !_q;
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_q = !_q;
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else if (k) // reset
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else if (k) // reset
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_q = false;
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_q = false;
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else if (j) // set
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else if (j) // set
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_q = true;
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_q = true;
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return new OutputState(_q, !_q);
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return new OutputState(_q, !_q);
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}
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}
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}
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}
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internal class DLatchGate : GateDefinition
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internal class DLatchGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "D", "E" };
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public override string[] Inputs { get; } = new string[] { "D", "E" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "D Latch";
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public new string Name => "D Latch";
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public new bool HasState => true;
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public new bool HasState => true;
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private bool _q;
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private bool _q;
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var d = input[0];
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var d = input[0];
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var e = input[1];
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var e = input[1];
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if (e) // set
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if (e) // set
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_q = d;
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_q = d;
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return new OutputState(_q, !_q);
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return new OutputState(_q, !_q);
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}
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}
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}
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}
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#endregion
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#endregion
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#region 500 - Flip-Flops
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#region 500 - Flip-Flops
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internal class SRFlipFlopGate : GateDefinition
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internal class SRFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "S", "R", "CLK" };
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public override string[] Inputs { get; } = new string[] { "S", "R", "CLK" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "SR Flip-Flop";
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public new string Name => "SR Flip-Flop";
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public new bool HasState => true;
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public new bool HasState => true;
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private bool _q;
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private bool _q;
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private bool _lastClk;
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private bool _lastClk;
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var s = input[0];
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var s = input[0];
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var r = input[1];
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var r = input[1];
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var clk = input[2];
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var clk = input[2];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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if (r) // reset
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if (r) // reset
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_q = false;
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_q = false;
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else if (s) // set
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else if (s) // set
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_q = true;
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_q = true;
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_lastClk = clk;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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return new OutputState(_q, !_q);
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}
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}
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}
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}
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internal class JKFlipFlopGate : GateDefinition
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internal class JKFlipFlopGate : GateDefinition
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{
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{
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public override string[] Inputs { get; } = new string[] { "J", "K", "CLK" };
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public override string[] Inputs { get; } = new string[] { "J", "K", "CLK" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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public new string Name => "JK Flip-Flop";
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public new string Name => "JK Flip-Flop";
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public new bool HasState => true;
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public new bool HasState => true;
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|
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private bool _q;
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private bool _q;
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private bool _lastClk;
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private bool _lastClk;
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|
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internal new OutputState Compute(InputState input)
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internal new OutputState Compute(InputState input)
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{
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{
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var j = input[0];
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var j = input[0];
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var k = input[1];
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var k = input[1];
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var clk = input[2];
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var clk = input[2];
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if (clk && !_lastClk) // rising edge
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if (clk && !_lastClk) // rising edge
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if (k && j) // flip
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if (k && j) // flip
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_q = !_q;
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_q = !_q;
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else if (k) // reset
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else if (k) // reset
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_q = false;
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_q = false;
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else if (j) // set
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else if (j) // set
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_q = true;
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_q = true;
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_lastClk = clk;
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_lastClk = clk;
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return new OutputState(_q, !_q);
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return new OutputState(_q, !_q);
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}
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}
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}
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}
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internal class DFlipFlopGate : GateDefinition
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internal class DFlipFlopGate : GateDefinition
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{
|
{
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public override string[] Inputs { get; } = new string[] { "D", "CLK" };
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public override string[] Inputs { get; } = new string[] { "D", "CLK" };
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||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
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||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
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||||||
public new string Name => "D Flip-Flop";
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public new string Name => "D Flip-Flop";
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||||||
public new bool HasState => true;
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public new bool HasState => true;
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||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal new OutputState Compute(InputState input)
|
||||||
{
|
{
|
||||||
var d = input[0];
|
var d = input[0];
|
||||||
var clk = input[1];
|
var clk = input[1];
|
||||||
if (clk && !_lastClk) // rising edge
|
if (clk && !_lastClk) // rising edge
|
||||||
_q = d;
|
_q = d;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class TFlipFlopGate : GateDefinition
|
internal class TFlipFlopGate : GateDefinition
|
||||||
{
|
{
|
||||||
public override string[] Inputs { get; } = new string[] { "T", "CLK" };
|
public override string[] Inputs { get; } = new string[] { "T", "CLK" };
|
||||||
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
public override string[] Outputs { get; } = new string[] { "Q", "Q̅" };
|
||||||
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
|
||||||
public new string Name => "T Flip-Flop";
|
public new string Name => "T Flip-Flop";
|
||||||
public new bool HasState => true;
|
public new bool HasState => true;
|
||||||
|
|
||||||
private bool _q;
|
private bool _q;
|
||||||
private bool _lastClk;
|
private bool _lastClk;
|
||||||
|
|
||||||
internal new OutputState Compute(InputState input)
|
internal new OutputState Compute(InputState input)
|
||||||
{
|
{
|
||||||
var t = input[0];
|
var t = input[0];
|
||||||
var clk = input[1];
|
var clk = input[1];
|
||||||
if (clk && !_lastClk) // rising edge
|
if (clk && !_lastClk) // rising edge
|
||||||
if (t) // flip
|
if (t) // flip
|
||||||
_q = !_q;
|
_q = !_q;
|
||||||
_lastClk = clk;
|
_lastClk = clk;
|
||||||
return new OutputState(_q, !_q);
|
return new OutputState(_q, !_q);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region 600 - Combinational
|
||||||
|
|
||||||
|
internal class HalfAddGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( false, true ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( true, false ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( true, true ), new OutputState( false, true ) },
|
||||||
|
};
|
||||||
|
public new string Name => "Half Add.";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class FullAddGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false, false ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( false, false, true ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( false, true, false ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( false, true, true ), new OutputState( false, true ) },
|
||||||
|
{ new InputState( true, false, false ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( true, false, true ), new OutputState( false, true ) },
|
||||||
|
{ new InputState( true, true, false ), new OutputState( false, true ) },
|
||||||
|
{ new InputState( true, true, true ), new OutputState( true, true ) },
|
||||||
|
};
|
||||||
|
public new string Name => "Full Add.";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class HalfSubGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "S", "C" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( false, true ), new OutputState( true, true ) },
|
||||||
|
{ new InputState( true, false ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( true, true ), new OutputState( false, false ) },
|
||||||
|
};
|
||||||
|
public new string Name => "Half Sub.";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class FullSubGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false, false ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( false, false, true ), new OutputState( true, true ) },
|
||||||
|
{ new InputState( false, true, false ), new OutputState( true, true ) },
|
||||||
|
{ new InputState( false, true, true ), new OutputState( false, true ) },
|
||||||
|
{ new InputState( true, false, false ), new OutputState( true, false ) },
|
||||||
|
{ new InputState( true, false, true ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( true, true, false ), new OutputState( false, false ) },
|
||||||
|
{ new InputState( true, true, true ), new OutputState( true, true ) },
|
||||||
|
};
|
||||||
|
public new string Name => "Full Add.";
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class MuxGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
|
||||||
|
{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
||||||
|
{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
|
||||||
|
{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
||||||
|
{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
|
||||||
|
{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
||||||
|
{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
||||||
|
{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
|
||||||
|
{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class DemuxGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
|
||||||
|
{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
|
||||||
|
{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
|
||||||
|
{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
|
||||||
|
{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
|
||||||
|
{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
|
||||||
|
{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class EncGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
|
||||||
|
{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
|
||||||
|
{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
|
||||||
|
{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal class DecGate : GateDefinition
|
||||||
|
{
|
||||||
|
public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
|
||||||
|
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
|
||||||
|
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
|
||||||
|
{
|
||||||
|
{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
|
||||||
|
{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
|
||||||
|
{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
|
||||||
|
{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
|
||||||
|
{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
|
||||||
|
{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
|
||||||
|
{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
|
||||||
|
{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
|
||||||
|
{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,6 +25,15 @@
|
|||||||
SRFlipFlop = 500,
|
SRFlipFlop = 500,
|
||||||
JKFlipFlop = 510,
|
JKFlipFlop = 510,
|
||||||
DFlipFlop = 520,
|
DFlipFlop = 520,
|
||||||
TFlipFlop = 530
|
TFlipFlop = 530,
|
||||||
|
// 600 - Combinational
|
||||||
|
HalfAdd = 600,
|
||||||
|
FullAdd = 610,
|
||||||
|
HalSub = 620,
|
||||||
|
FullSub = 630,
|
||||||
|
Mux = 740,
|
||||||
|
Demux = 750,
|
||||||
|
Enc = 760,
|
||||||
|
Dec = 770
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user