more gates definition

This commit is contained in:
klemek
2020-12-17 17:49:28 +01:00
parent 947e847d3b
commit 48f3aaea8b
2 changed files with 412 additions and 255 deletions
@@ -297,4 +297,152 @@ namespace UntitledLogicGame.Workspace.Gates
}
#endregion
#region 600 - Combinational
internal class HalfAddGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false, false ) },
{ new InputState( false, true ), new OutputState( true, false ) },
{ new InputState( true, false ), new OutputState( true, false ) },
{ new InputState( true, true ), new OutputState( false, true ) },
};
public new string Name => "Half Add.";
}
internal class FullAddGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false, false ), new OutputState( false, false ) },
{ new InputState( false, false, true ), new OutputState( true, false ) },
{ new InputState( false, true, false ), new OutputState( true, false ) },
{ new InputState( false, true, true ), new OutputState( false, true ) },
{ new InputState( true, false, false ), new OutputState( true, false ) },
{ new InputState( true, false, true ), new OutputState( false, true ) },
{ new InputState( true, true, false ), new OutputState( false, true ) },
{ new InputState( true, true, true ), new OutputState( true, true ) },
};
public new string Name => "Full Add.";
}
internal class HalfSubGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false, false ) },
{ new InputState( false, true ), new OutputState( true, true ) },
{ new InputState( true, false ), new OutputState( true, false ) },
{ new InputState( true, true ), new OutputState( false, false ) },
};
public new string Name => "Half Sub.";
}
internal class FullSubGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
public override string[] Outputs { get; } = new string[] { "S", "C" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false, false ), new OutputState( false, false ) },
{ new InputState( false, false, true ), new OutputState( true, true ) },
{ new InputState( false, true, false ), new OutputState( true, true ) },
{ new InputState( false, true, true ), new OutputState( false, true ) },
{ new InputState( true, false, false ), new OutputState( true, false ) },
{ new InputState( true, false, true ), new OutputState( false, false ) },
{ new InputState( true, true, false ), new OutputState( false, false ) },
{ new InputState( true, true, true ), new OutputState( true, true ) },
};
public new string Name => "Full Add.";
}
internal class MuxGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
public override string[] Outputs { get; } = new string[] { "Y" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
};
}
internal class DemuxGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
};
}
internal class EncGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
};
}
internal class DecGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
};
}
#endregion
}
+10 -1
View File
@@ -25,6 +25,15 @@
SRFlipFlop = 500,
JKFlipFlop = 510,
DFlipFlop = 520,
TFlipFlop = 530
TFlipFlop = 530,
// 600 - Combinational
HalfAdd = 600,
FullAdd = 610,
HalSub = 620,
FullSub = 630,
Mux = 740,
Demux = 750,
Enc = 760,
Dec = 770
}
}