more gates definition
This commit is contained in:
@@ -297,4 +297,152 @@ namespace UntitledLogicGame.Workspace.Gates
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}
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#endregion
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#region 600 - Combinational
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internal class HalfAddGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, false ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, true ) },
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};
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public new string Name => "Half Add.";
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}
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internal class FullAddGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, false ) },
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{ new InputState( false, true, false ), new OutputState( true, false ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, true ) },
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{ new InputState( true, true, false ), new OutputState( false, true ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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};
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public new string Name => "Full Add.";
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}
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internal class HalfSubGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B" };
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public override string[] Outputs { get; } = new string[] { "S", "C" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( false, false ) },
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{ new InputState( false, true ), new OutputState( true, true ) },
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{ new InputState( true, false ), new OutputState( true, false ) },
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{ new InputState( true, true ), new OutputState( false, false ) },
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};
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public new string Name => "Half Sub.";
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}
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internal class FullSubGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "A", "B", "Cɪ" };
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public override string[] Outputs { get; } = new string[] { "S", "Cᴏ" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) },
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{ new InputState( false, false, true ), new OutputState( true, true ) },
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{ new InputState( false, true, false ), new OutputState( true, true ) },
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{ new InputState( false, true, true ), new OutputState( false, true ) },
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{ new InputState( true, false, false ), new OutputState( true, false ) },
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{ new InputState( true, false, true ), new OutputState( false, false ) },
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{ new InputState( true, true, false ), new OutputState( false, false ) },
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{ new InputState( true, true, true ), new OutputState( true, true ) },
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};
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public new string Name => "Full Add.";
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}
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internal class MuxGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "E", "S", "D₀", "D₁" };
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public override string[] Outputs { get; } = new string[] { "Y" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, false, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, true, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, false, true, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, false, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, false, true ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, true, false ), new OutputState( false ) }, // => E=0
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{ new InputState( false, true, true, true ), new OutputState( false ) }, // => E=0
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{ new InputState( true, false, false, false ), new OutputState( false ) }, // => S=0 => Y=D₀=0
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{ new InputState( true, false, false, true ), new OutputState( false ) }, // => S=0 => Y=D₀=0
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{ new InputState( true, false, true, false ), new OutputState( true ) }, // => S=0 => Y=D₀=1
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{ new InputState( true, false, true, true ), new OutputState( true ) }, // => S=0 => Y=D₀=1
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{ new InputState( true, true, false, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
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{ new InputState( true, true, false, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
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{ new InputState( true, true, true, false ), new OutputState( false ) }, // => S=1 => Y=D₁=0
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{ new InputState( true, true, true, true ), new OutputState( true ) }, // => S=1 => Y=D₁=1
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};
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}
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internal class DemuxGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "E", "S", "D" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, false, true ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, true, false ), new OutputState( false, false ) }, // => E=0
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{ new InputState( false, true, true ), new OutputState( false, false ) }, // => E=0
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{ new InputState( true, false, false ), new OutputState( false, false ) }, // => S=0 => Y₀=D=0
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{ new InputState( true, false, true ), new OutputState( true, false ) }, // => S=0 => Y₀=D=1
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{ new InputState( true, true, false ), new OutputState( false, false ) }, // => S=1 => Y₁=D=0
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{ new InputState( true, true, true ), new OutputState( false, true ) }, // => S=1 => Y₁=D=1
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};
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}
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internal class EncGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "D₀", "D₁" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁", "Y₂", "Y₃" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false ), new OutputState( true, false, false, false ) }, // D̅₀D̅₁
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{ new InputState( false, true ), new OutputState( false, true, false, false ) }, // D₀D̅₁
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{ new InputState( true, false ), new OutputState( false, false, true, false ) }, // D̅₀D₁
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{ new InputState( true, true ), new OutputState( false, false, false, true ) }, // D₀D₁
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};
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}
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internal class DecGate : GateDefinition
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{
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public override string[] Inputs { get; } = new string[] { "D₃", "D₂", "D₁", "D₀" };
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public override string[] Outputs { get; } = new string[] { "Y₀", "Y₁" };
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internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
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{
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{ new InputState( false, false, false, false ), new OutputState( false, false ) }, // XX
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{ new InputState( false, false, false, true ), new OutputState( false, false ) }, // D̅₀D̅₁
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{ new InputState( false, false, true, false ), new OutputState( true, true ) }, // D₀D̅₁
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{ new InputState( false, false, true, true ), new OutputState( true, false ) }, // D₀D̅₁
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{ new InputState( false, true, false, false ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, false, true ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, true, false ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( false, true, true, true ), new OutputState( false, true ) }, // D̅₀D₁
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{ new InputState( true, false, false, false ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, false, false, true ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, false, true, false ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, false, true, true ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, true, false, false ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, true, false, true ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, true, true, false ), new OutputState( true, true ) }, // D₀D₁
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{ new InputState( true, true, true, true ), new OutputState( true, true ) }, // D₀D₁
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};
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}
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#endregion
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}
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@@ -25,6 +25,15 @@
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SRFlipFlop = 500,
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JKFlipFlop = 510,
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DFlipFlop = 520,
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TFlipFlop = 530
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TFlipFlop = 530,
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// 600 - Combinational
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HalfAdd = 600,
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FullAdd = 610,
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HalSub = 620,
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FullSub = 630,
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Mux = 740,
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Demux = 750,
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Enc = 760,
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Dec = 770
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}
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}
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