stateful gates

This commit is contained in:
klemek
2020-12-22 14:14:55 +01:00
parent 0c64c185ab
commit 51b660318e
11 changed files with 196 additions and 126 deletions
+16 -4
View File
@@ -24,6 +24,7 @@ namespace UntitledLogicGame.Workspace
private Anchor _anchorPrefab;
private Anchor _bigAnchorPrefab;
private List<Sprite> _gateSprites;
private Sprite _defaultSprite => _gateSprites.First(s => s.name == "default");
#endregion
@@ -63,10 +64,20 @@ namespace UntitledLogicGame.Workspace
}
gate.GateType = (GateType)key;
var sprite = _gateSprites.First(s => s.name == item.Skin);
gate.Sprite.Renderer.sprite = sprite;
gate.UIName = string.IsNullOrEmpty(item.Name) ? gate.GateType.ToString() : item.Name;
if (string.IsNullOrEmpty(item.Skin))
{
gate.Sprite.Renderer.sprite = _defaultSprite;
gate.Sprite.Renderer.drawMode = SpriteDrawMode.Sliced;
gate.Sprite.Renderer.size = new Vector2(item.Width, item.Height);
}
else
{
var sprite = _gateSprites.First(s => s.name == item.Skin);
gate.Sprite.Renderer.sprite = sprite;
}
gate.Sprite.ResetCollider();
if(item.Input != null && item.Input.Count > 0)
@@ -101,7 +112,7 @@ namespace UntitledLogicGame.Workspace
1f
);
Debug.Log($"Loaded gate {gate.Definition.Name}");
Debug.Log($"Loaded gate {key} {gate.GateType}");
return gate;
}
@@ -122,6 +133,7 @@ namespace UntitledLogicGame.Workspace
public class GateBookItem
{
public string Skin { get; set; }
public string Name { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string Class { get; set; }