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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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#region Static Properties
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public static GameManager Instance { get; set; }
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#endregion
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#region Unity Properties
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[Header("Prefabs")]
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public Cable CablePrefab;
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[Header("Groups")]
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public Transform GatesGroup;
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public Transform CablesGroup;
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[Header("Colors")]
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public Color DeadColor;
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public Color ActivatedColor;
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#endregion
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#region Public Properties
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public Anchor CurrentAnchor { get; set; }
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#endregion
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#region Private Properties
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private Cable _currentCable;
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#endregion
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#region Unity Methods
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// Start is called before the first frame update
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private void Start()
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{
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if (Instance != null)
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throw new InvalidOperationException("More than one GameManager in scene");
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Instance = this;
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}
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// Update is called once per frame
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private void Update()
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{
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if (Input.GetMouseButton(0))
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{
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if (CurrentAnchor != null && _currentCable == null)
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{
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_currentCable = Instantiate(CablePrefab, CablesGroup, true);
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_currentCable.StartAnchor = CurrentAnchor;
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}
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}
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else if (_currentCable != null)
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{
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if (CurrentAnchor == null || _currentCable.StartAnchor.IsInput == CurrentAnchor.IsInput)
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{
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Destroy(_currentCable.gameObject);
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}
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else
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{
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_currentCable.EndAnchor = CurrentAnchor;
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}
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_currentCable = null;
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}
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}
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#endregion
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#region Public Methods
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#endregion
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#region Private Methods
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#endregion
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}
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