working toolbar
This commit is contained in:
Executable
+67
@@ -0,0 +1,67 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VectorGraphics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UntitledLogicGame.UI
|
||||
{
|
||||
public class UIGate : MonoBehaviour, IPointerDownHandler
|
||||
{
|
||||
#region Unity Properties
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
public Gate GatePrefab {
|
||||
set
|
||||
{
|
||||
_gatePrefab = value;
|
||||
var sprite = _gatePrefab.GetComponentInChildren<SpriteRenderer>().sprite;
|
||||
GetComponent<SVGImage>().sprite = sprite;
|
||||
RectTransform.sizeDelta = new Vector2(100 * sprite.rect.width / 700f, 100); // TODO get max width from UIManager
|
||||
gameObject.name = "UI_" + _gatePrefab.GateType.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public RectTransform RectTransform
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_rectTransform == null)
|
||||
_rectTransform = GetComponent<RectTransform>();
|
||||
return _rectTransform;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Properties
|
||||
|
||||
private Gate _gatePrefab;
|
||||
private RectTransform _rectTransform;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
var position = Camera.main.ScreenToWorldPoint(transform.position);
|
||||
position.z = 0f;
|
||||
GameManager.Instance.CreateGate(_gatePrefab, position);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user