refactoring again

This commit is contained in:
klemek
2020-12-17 13:47:47 +01:00
parent 8a6a1b0465
commit 947e847d3b
8 changed files with 227 additions and 167 deletions
+18 -9
View File
@@ -32,13 +32,30 @@ namespace UntitledLogicGame
#region Unity Methods
private void FixedUpdate()
{
UpdateZoom();
UpdateDrag();
}
#endregion
#region Public Methods
#endregion
#region Private Methods
private void UpdateZoom()
{
var size = Camera.main.orthographicSize;
size -= Input.GetAxis("Mouse ScrollWheel") * ScrollSensitivity;
size = Mathf.Clamp(size, MinSize, MaxSize);
Camera.main.orthographicSize = size;
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -size);
}
private void UpdateDrag()
{
if (Input.GetMouseButton(2))
{
var mousePos = Camera101.ScreenToWorldPoint(Input.mousePosition);
@@ -52,20 +69,12 @@ namespace UntitledLogicGame
Camera.main.transform.position = _startDragPos.Value - (mousePos - _startDragMousePos) * Camera.main.orthographicSize;
}
else if(_startDragPos != null)
else if (_startDragPos != null)
{
_startDragPos = null;
}
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}