fixed cable
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@@ -26,7 +26,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2180376356050932351}
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m_GameObject: {fileID: 2180376356050932351}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -0.5}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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@@ -111,13 +111,13 @@ namespace UntitledLogicGame
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if (Mathf.Abs(endOr.x) > 0)
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if (Mathf.Abs(endOr.x) > 0)
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{
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{
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var middle = (startPos.x + endPos.x) / 2;
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var middle = (startPos.x + endPos.x) / 2;
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_line.SetPosition(1, new Vector3(middle, startPos.y, 0));
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_line.SetPosition(1, new Vector3(middle, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(middle, endPos.y, 0));
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_line.SetPosition(2, new Vector3(middle, endPos.y, startPos.z));
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}
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}
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else
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else
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{
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{
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_line.SetPosition(1, new Vector3(startPos.x, endPos.y, 0));
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_line.SetPosition(1, new Vector3(startPos.x, endPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(startPos.x, endPos.y, 0));
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_line.SetPosition(2, new Vector3(startPos.x, endPos.y, startPos.z));
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}
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}
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}
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}
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else
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else
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@@ -125,13 +125,13 @@ namespace UntitledLogicGame
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if (Mathf.Abs(endOr.x) > 0)
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if (Mathf.Abs(endOr.x) > 0)
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{
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{
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var middle = (startPos.y + endPos.y) / 2;
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var middle = (startPos.y + endPos.y) / 2;
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_line.SetPosition(1, new Vector3(startPos.x, middle, 0));
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_line.SetPosition(1, new Vector3(startPos.x, middle, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, middle, 0));
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_line.SetPosition(2, new Vector3(endPos.x, middle, startPos.z));
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}
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}
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else
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else
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{
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{
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_line.SetPosition(1, new Vector3(endPos.x, startPos.y, 0));
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_line.SetPosition(1, new Vector3(endPos.x, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, startPos.y, 0));
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_line.SetPosition(2, new Vector3(endPos.x, startPos.y, startPos.z));
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}
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}
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}
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}
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