more gates definition + refactoring

This commit is contained in:
klemek
2020-12-17 13:07:45 +01:00
parent ca145550fb
commit bb6bc82b0b
13 changed files with 564 additions and 270 deletions
+2 -3
View File
@@ -26,8 +26,8 @@ namespace UntitledLogicGame.UI
var subimage = GetComponentInChildren<SVGImage>();
subimage.sprite = sprite;
subimage.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / 700f); // TODO get max width from UIManager
gameObject.name = "UI_" + _gatePrefab.GateType.ToString();
GetComponentInChildren<TextMeshProUGUI>().text = _gatePrefab.GateType.ToString();
gameObject.name = "UI_" + _gatePrefab.Definition.Name;
GetComponentInChildren<TextMeshProUGUI>().text = _gatePrefab.Definition.Name;
}
}
@@ -36,7 +36,6 @@ namespace UntitledLogicGame.UI
#region Private Properties
private Gate _gatePrefab;
private RectTransform _rectTransform;
#endregion