names in toolbar

This commit is contained in:
klemek
2020-12-17 10:58:34 +01:00
parent 1a70942e8e
commit ca145550fb
88 changed files with 13718 additions and 62 deletions
+12 -12
View File
@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.EventSystems;
@@ -16,23 +17,17 @@ namespace UntitledLogicGame.UI
#region Public Properties
public Gate GatePrefab {
public Gate GatePrefab
{
set
{
_gatePrefab = value;
var sprite = _gatePrefab.GetComponentInChildren<SpriteRenderer>().sprite;
GetComponent<SVGImage>().sprite = sprite;
RectTransform.sizeDelta = new Vector2(100 * sprite.rect.width / 700f, 100); // TODO get max width from UIManager
var subimage = GetComponentInChildren<SVGImage>();
subimage.sprite = sprite;
subimage.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / 700f); // TODO get max width from UIManager
gameObject.name = "UI_" + _gatePrefab.GateType.ToString();
}
}
public RectTransform RectTransform
{
get
{
if (_rectTransform == null)
_rectTransform = GetComponent<RectTransform>();
return _rectTransform;
GetComponentInChildren<TextMeshProUGUI>().text = _gatePrefab.GateType.ToString();
}
}
@@ -47,6 +42,11 @@ namespace UntitledLogicGame.UI
#region Unity Methods
private void Start()
{
}
public void OnPointerDown(PointerEventData eventData)
{
GameManager.Instance.CreateGate(_gatePrefab);
+2 -2
View File
@@ -39,8 +39,8 @@ namespace UntitledLogicGame.UI
{
var uiGate = Instantiate(UIGatePrefab, GateBar.transform);
uiGate.GatePrefab = gatePrefab;
uiGate.RectTransform.anchoredPosition = new Vector2(currentPos, 0);
currentPos += uiGate.RectTransform.sizeDelta.x;
uiGate.GetComponent<RectTransform>().anchoredPosition = new Vector2(currentPos, 0);
currentPos += 100f;
}
MovingBar.SetActive(false);
+27 -13
View File
@@ -9,15 +9,21 @@ namespace UntitledLogicGame.Workspace.Gates
{
public enum GateType
{
None,
Buffer,
NOTGate,
ANDGate,
ORGate,
XORGate,
NANDGate,
NORGate,
XNORGate
// 000 Technical
NONE = 000,
// 100 Special
IN = 100,
OUT = 110,
// 200 Basic
BUF = 200,
AND = 210,
OR = 220,
XOR = 230,
// 300 Inverted Basic
NOT = 300,
NAND = 310,
NOR = 320,
XNOR = 330,
}
public abstract class GateDefinition
@@ -32,8 +38,16 @@ namespace UntitledLogicGame.Workspace.Gates
Definitions = new Dictionary<GateType, GateDefinition>();
foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
{
Type t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}", true);
Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
try
{
Type t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
}
catch
{
Definitions[gateType] = (GateDefinition)typeof(NoneGate).GetConstructor(new Type[0]).Invoke(new object[0]);
}
}
}
@@ -136,7 +150,7 @@ namespace UntitledLogicGame.Workspace.Gates
#region Gates
internal class None : GateDefinition
internal class NoneGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { };
public override string[] Outputs { get; } = new string[] { };
@@ -145,7 +159,7 @@ namespace UntitledLogicGame.Workspace.Gates
};
}
internal class Buffer : GateDefinition
internal class BufferGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A" };
public override string[] Outputs { get; } = new string[] { "Q" };