stuff less important than the shader

This commit is contained in:
klemek
2020-12-11 00:06:47 +01:00
parent 3e9752dcad
commit cd354b5133
41 changed files with 1618 additions and 437 deletions
+71
View File
@@ -0,0 +1,71 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UntitledLogicGame
{
public class CameraManager : MonoBehaviour
{
#region Unity Properties
[Header("Zooming")]
public int MinSize;
public int MaxSize;
public float ScrollSensitivity;
[Header("Moving")]
public Camera Camera101;
#endregion
#region Public Properties
#endregion
#region Private Properties
private Vector3 _startDragMousePos;
private Vector3? _startDragPos;
#endregion
#region Unity Methods
private void FixedUpdate()
{
var size = Camera.main.orthographicSize;
size -= Input.GetAxis("Mouse ScrollWheel") * ScrollSensitivity;
size = Mathf.Clamp(size, MinSize, MaxSize);
Camera.main.orthographicSize = size;
Camera.main.transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -size);
if (Input.GetMouseButton(2))
{
var mousePos = Camera101.ScreenToWorldPoint(Input.mousePosition);
mousePos.z = 0f;
if (_startDragPos == null)
{
_startDragMousePos = mousePos;
_startDragPos = Camera.main.transform.position;
}
Camera.main.transform.position = _startDragPos.Value - (mousePos - _startDragMousePos) * Camera.main.orthographicSize;
}
else if(_startDragPos != null)
{
_startDragPos = null;
}
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}