stuff less important than the shader
This commit is contained in:
Executable
+96
@@ -0,0 +1,96 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UntitledLogicGame
|
||||
{
|
||||
public class MouseManager : MonoBehaviour
|
||||
{
|
||||
#region Unity Properties
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
public static Vector3 MousePos { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Properties
|
||||
|
||||
private Cable _currentCable;
|
||||
private Gate _currentGate;
|
||||
private Vector3 _currentGateDelta;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
mousePos.z = 0f;
|
||||
MousePos = mousePos;
|
||||
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
if(_currentCable == null)
|
||||
{
|
||||
if (_currentGate != null)
|
||||
{
|
||||
_currentGate.transform.position = MousePos - _currentGateDelta;
|
||||
}
|
||||
else if (GameManager.Instance.CurrentAnchor != null)
|
||||
{
|
||||
_currentCable = Instantiate(GameManager.Instance.CablePrefab, GameManager.Instance.CablesGroup, true);
|
||||
_currentCable.StartAnchor = GameManager.Instance.CurrentAnchor;
|
||||
}
|
||||
else if (GameManager.Instance.CurrentGate != null)
|
||||
{
|
||||
_currentGate = GameManager.Instance.CurrentGate;
|
||||
_currentGateDelta = MousePos - _currentGate.transform.position;
|
||||
foreach(var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
|
||||
{
|
||||
renderer.sortingLayerName = "moving";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (_currentCable != null)
|
||||
{
|
||||
if (GameManager.Instance.CurrentAnchor == null || _currentCable.StartAnchor.IsInput == GameManager.Instance.CurrentAnchor.IsInput)
|
||||
{
|
||||
Destroy(_currentCable.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentCable.EndAnchor = GameManager.Instance.CurrentAnchor;
|
||||
}
|
||||
_currentCable = null;
|
||||
}
|
||||
else if(_currentGate != null)
|
||||
{
|
||||
foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
|
||||
{
|
||||
renderer.sortingLayerName = "default";
|
||||
}
|
||||
_currentGate = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user