moved scripts
This commit is contained in:
Executable
+112
@@ -0,0 +1,112 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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{
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public class Anchor : MonoBehaviour
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{
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#region Unity Properties
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public string Name;
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public bool IsInput;
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public float ScaleIncrease;
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public Vector2 Orientation;
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#endregion
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#region Public Properties
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public List<Cable> Cables { get; set; }
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public Gate Gate { get; set; }
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public bool Activated
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{
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get
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{
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if (IsInput)
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return Cables.Count > 0 && Cables.First().Activated;
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else
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return _activated;
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}
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set
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{
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if (!IsInput)
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_activated = value;
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}
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}
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#endregion
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#region Private Properties
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private Vector3 _scale;
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private SpriteRenderer _sprite;
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private bool _activated;
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private bool? _lastActivated;
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#endregion
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#region Unity Methods
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// Start is called before the first frame update
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private void Start()
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{
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Gate = GetComponentInParent<Gate>();
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Utils.RandomName($"{Gate.GateType}_{Name}", gameObject);
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_scale = transform.localScale;
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_sprite = GetComponent<SpriteRenderer>();
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Cables = new List<Cable>();
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Orientation = Orientation.normalized;
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}
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// Update is called once per frame
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private void Update()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_sprite.color = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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}
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private void OnMouseEnter()
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{
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transform.localScale = _scale * ScaleIncrease;
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GameManager.Instance.CurrentAnchor = this;
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}
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private void OnMouseExit()
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{
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transform.localScale = _scale;
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if (Equals(GameManager.Instance.CurrentAnchor))
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GameManager.Instance.CurrentAnchor = null;
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}
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private void OnDestroy()
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{
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foreach(var cable in Cables)
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{
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Destroy(cable.gameObject);
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}
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}
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#endregion
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#region Public Methods
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public bool HasInputAnchor(Anchor target)
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{
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if (IsInput)
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return Cables.Any(c => c.HasInputAnchor(target));
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else
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return Gate.HasInputAnchor(target);
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}
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#endregion
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#region Private Methods
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#endregion
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}
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}
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Executable
+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d38ff3984e75ad44398ee5927f8fbcf8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Executable
+171
@@ -0,0 +1,171 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace
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{
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public class Cable : MonoBehaviour
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{
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#region Unity Properties
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#endregion
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#region Public Properties
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public Anchor StartAnchor
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{
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get => _startAnchor;
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set
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{
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_startAnchor = value;
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if (value.IsInput)
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{
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if (value.Cables.Count > 0)
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Destroy(value.Cables.First().gameObject);
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}
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}
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}
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public Anchor EndAnchor
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{
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get => _endAnchor;
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set
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{
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if (!value.IsInput)
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{
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_endAnchor = StartAnchor;
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StartAnchor = value;
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}
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else
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{
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_endAnchor = value;
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}
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if (StartAnchor.HasInputAnchor(EndAnchor))
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{
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// Loop detected
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Destroy(gameObject);
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}
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else
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{
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StartAnchor.Cables.Add(this);
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if (EndAnchor.Cables.Count > 0)
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Destroy(EndAnchor.Cables.First().gameObject);
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EndAnchor.Cables = new List<Cable> { this };
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}
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}
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}
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public bool Activated => StartAnchor != null && !StartAnchor.IsInput && StartAnchor.Activated;
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#endregion
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#region Private Properties
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private Anchor _startAnchor;
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private Anchor _endAnchor;
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private LineRenderer _line;
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private bool? _lastActivated;
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#endregion
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#region Unity Methods
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// Start is called before the first frame update
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private void Start()
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{
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_line = GetComponent<LineRenderer>();
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Utils.RandomName("Cable", gameObject);
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}
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// Update is called once per frame
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private void Update()
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{
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if (_lastActivated == null || _lastActivated != Activated)
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{
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_line.startColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_line.endColor = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
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_lastActivated = Activated;
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}
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if(StartAnchor != null)
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{
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if (EndAnchor == null)
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{
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_line.positionCount = 2;
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_line.SetPosition(0, StartAnchor.transform.position);
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_line.SetPosition(1, PointerManager.MousePos);
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}
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else
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{
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var startPos = StartAnchor.transform.position;
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var startOr = StartAnchor.Orientation;
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var endPos = EndAnchor.transform.position;
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var endOr = StartAnchor.Orientation;
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_line.positionCount = 4;
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_line.SetPosition(0, startPos);
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if (Mathf.Abs(startOr.x) > 0)
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.x + endPos.x) / 2;
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_line.SetPosition(1, new Vector3(middle, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(middle, endPos.y, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(startPos.x, endPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(startPos.x, endPos.y, startPos.z));
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}
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}
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else
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{
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if (Mathf.Abs(endOr.x) > 0)
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{
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var middle = (startPos.y + endPos.y) / 2;
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_line.SetPosition(1, new Vector3(startPos.x, middle, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, middle, startPos.z));
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}
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else
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{
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_line.SetPosition(1, new Vector3(endPos.x, startPos.y, startPos.z));
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_line.SetPosition(2, new Vector3(endPos.x, startPos.y, startPos.z));
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}
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}
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_line.SetPosition(3, endPos);
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}
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}
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else
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{
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_line.positionCount = 0;
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}
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}
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private void OnDestroy()
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{
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if(StartAnchor != null)
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StartAnchor.Cables.Remove(this);
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if (EndAnchor != null)
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EndAnchor.Cables.Remove(this);
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}
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#endregion
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#region Public Methods
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public bool HasInputAnchor(Anchor target)
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{
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return StartAnchor.HasInputAnchor(target);
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}
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#endregion
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#region Private Methods
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#endregion
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}
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}
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Executable
+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3412f6b754d14c749830830aa2faa62d
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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Executable
+81
@@ -0,0 +1,81 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UntitledLogicGame.Workspace.Gates;
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namespace UntitledLogicGame.Workspace
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{
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public class Gate : MonoBehaviour
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{
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#region Unity Properties
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public bool HasState;
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public GateType GateType;
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#endregion
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#region Public Properties
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public List<Anchor> Anchors { get; private set; }
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public IEnumerable<Anchor> InputAnchors => Anchors.Where(a => a.IsInput);
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public IEnumerable<Anchor> OutputAnchors => Anchors.Where(a => !a.IsInput);
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public BoxCollider2D Box {
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get
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{
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if (_box == null)
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_box = GetComponentInChildren<BoxCollider2D>();
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return _box;
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}
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}
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#endregion
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#region Private Properties
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private GateDefinition _definition;
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private int _lastState = -1;
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private BoxCollider2D _box;
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#endregion
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#region Unity Methods
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private void Start()
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{
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Utils.RandomName(GateType.ToString(), gameObject);
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Anchors = GetComponentsInChildren<Anchor>().ToList();
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_definition = GateDefinition.Get(GateType, this);
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}
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// Update is called once per frame
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private void Update()
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{
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var state = _definition.GetState(this).ToInt();
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if(state != _lastState)
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{
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_definition.Compute(this);
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_lastState = state;
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}
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}
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#endregion
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#region Public Methods
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public bool HasInputAnchor(Anchor target)
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{
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return !HasState && (
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InputAnchors.Contains(target) ||
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InputAnchors.Any(a => a.HasInputAnchor(target))
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);
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}
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#endregion
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#region Private Methods
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#endregion
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}
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}
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Executable
+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 4b336fb04307cae45953d977c01c393d
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Executable
+252
@@ -0,0 +1,252 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace UntitledLogicGame.Workspace.Gates
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{
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public enum GateType
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{
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None,
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Buffer,
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NOTGate,
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ANDGate,
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ORGate,
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XORGate,
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NANDGate,
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NORGate,
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XNORGate
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}
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public abstract class GateDefinition
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{
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public abstract string[] Inputs { get; }
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public abstract string[] Outputs { get; }
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internal abstract Dictionary<State, State> TruthTable { get; }
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private static Dictionary<GateType, GateDefinition> Definitions;
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private static void LoadAll()
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{
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Definitions = new Dictionary<GateType, GateDefinition>();
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foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
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{
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Type t = Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}", true);
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Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
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}
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}
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public static GateDefinition Get(GateType gateType, Gate gate)
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{
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if (gateType == GateType.None)
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throw new InvalidOperationException("GateType is set to None");
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if (Definitions == null)
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LoadAll();
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GateDefinition definition = Definitions[gateType];
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foreach (var inputName in definition.Inputs)
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{
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if(!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
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throw new InvalidOperationException($"Gate has no {inputName} input anchor");
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}
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foreach (var outputName in definition.Outputs)
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{
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if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
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throw new InvalidOperationException($"Gate has no {outputName} output anchor");
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}
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return definition;
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}
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internal GateDefinition()
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{
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foreach(var key in TruthTable.Keys)
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{
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if (key.Length != Inputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
|
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}
|
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if(Inputs.Length != 0)
|
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{
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foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new State(b)))
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{
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if (!TruthTable.Keys.Contains(key))
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throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
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var values = TruthTable[key];
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if (values.Length != Outputs.Length)
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throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
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||||
}
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||||
}
|
||||
}
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||||
public bool[] GetState(Gate gate)
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{
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return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
|
||||
}
|
||||
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public void Compute(Gate gate)
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{
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State key = new State(GetState(gate));
|
||||
bool[] values = TruthTable[key].values;
|
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foreach (var output in Outputs.Select((value, i) => new { i, value }))
|
||||
{
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||||
gate.OutputAnchors.First(a => a.Name.Equals(output.value)).Activated = values[output.i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class State
|
||||
{
|
||||
internal int Length => values.Length;
|
||||
|
||||
internal bool[] values;
|
||||
|
||||
public State(IEnumerable<bool> args)
|
||||
{
|
||||
values = args.ToArray();
|
||||
}
|
||||
|
||||
public State(params bool[] args)
|
||||
{
|
||||
values = args;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is State state && Enumerable.SequenceEqual(values, state.values);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
//https://stackoverflow.com/questions/6832139/gethashcode-from-booleans-only
|
||||
int hash = 17;
|
||||
for (int index = 0; index < values.Length; index++)
|
||||
hash = hash * 23 + values[index].GetHashCode();
|
||||
return hash;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Join(",", values);
|
||||
}
|
||||
}
|
||||
|
||||
#region Gates
|
||||
|
||||
internal class None : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { };
|
||||
public override string[] Outputs { get; } = new string[] { };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
internal class Buffer : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false ), new State( false ) },
|
||||
{ new State( true ), new State( true ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class NOTGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false ), new State( true ) },
|
||||
{ new State( true ), new State( false ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class ANDGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( false ) },
|
||||
{ new State( false, true ), new State( false ) },
|
||||
{ new State( true, false ), new State( false ) },
|
||||
{ new State( true, true ), new State( true ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class ORGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( false ) },
|
||||
{ new State( false, true ), new State( true ) },
|
||||
{ new State( true, false ), new State( true ) },
|
||||
{ new State( true, true ), new State( true ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class XORGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( false ) },
|
||||
{ new State( false, true ), new State( true ) },
|
||||
{ new State( true, false ), new State( true ) },
|
||||
{ new State( true, true ), new State( false ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class NANDGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[]{ "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( true ) },
|
||||
{ new State( false, true ), new State( true ) },
|
||||
{ new State( true, false ), new State( true ) },
|
||||
{ new State( true, true ), new State( false ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class NORGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( true ) },
|
||||
{ new State( false, true ), new State( false ) },
|
||||
{ new State( true, false ), new State( false ) },
|
||||
{ new State( true, true ), new State( false ) },
|
||||
};
|
||||
}
|
||||
|
||||
internal class XNORGate : GateDefinition
|
||||
{
|
||||
public override string[] Inputs { get; } = new string[] { "A", "B" };
|
||||
public override string[] Outputs { get; } = new string[] { "Q" };
|
||||
internal override Dictionary<State, State> TruthTable { get; } = new Dictionary<State, State>
|
||||
{
|
||||
{ new State( false, false ), new State( true ) },
|
||||
{ new State( false, true ), new State( false ) },
|
||||
{ new State( true, false ), new State( false ) },
|
||||
{ new State( true, true ), new State( true ) },
|
||||
};
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d351d9e762a4bc64c8491ae8fabcdede
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||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
Executable
+60
@@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UntitledLogicGame.Workspace.Gates;
|
||||
|
||||
namespace UntitledLogicGame.Workspace
|
||||
{
|
||||
public class GateSprite : MonoBehaviour
|
||||
{
|
||||
#region Unity Properties
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Properties
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Properties
|
||||
|
||||
private Gate _gate;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_gate = GetComponentInParent<Gate>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
GameManager.Instance.CurrentGate = _gate;
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
if (_gate.Equals(GameManager.Instance.CurrentGate))
|
||||
GameManager.Instance.CurrentGate = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Methods
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
Executable
+11
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 419a02bb4cfe59848a1f7677a1018aa3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user