using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace CompuLogic.UI { public class UIFolder : UIToolbarButton { #region Unity Properties public Sprite folderImage; public Sprite backImage; #endregion #region Public Properties public bool IsBack { get; set; } public string Name { set { Text.text = value; } } #endregion #region Private Properties #endregion #region Unity Methods private void OnEnable() { Image.sprite = IsBack ? backImage : folderImage; } #endregion #region Public Methods #endregion #region Private Methods #endregion } }