using System.Linq; using UnityEngine; public static class Utils { #region String Utils public static string RandomString(int length) { const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"; return new string(Enumerable.Repeat(chars, length) .Select(s => s[Random.Range(0, s.Length)]).ToArray()); } #endregion #region Unity Utils public static void RandomName(string prefix, GameObject obj) { obj.name = $"{prefix}_{RandomString(5)}"; } #endregion }