55 lines
980 B
C#
Executable File
55 lines
980 B
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UntitledLogicGame.UI
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{
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public class UIDelete : UIToolbarButton, IPointerEnterHandler, IPointerExitHandler
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{
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#region Unity Properties
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public Sprite closedImage;
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public Sprite openImage;
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#endregion
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#region Public Properties
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#endregion
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#region Private Properties
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#endregion
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#region Unity Methods
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public void OnPointerEnter(PointerEventData eventData)
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{
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Image.sprite = openImage;
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PointerManager.Instance.DeleteOnRelease = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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Image.sprite = closedImage;
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PointerManager.Instance.DeleteOnRelease = false;
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}
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private void OnEnable()
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{
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Image.sprite = closedImage;
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}
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#endregion
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#region Public Methods
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#endregion
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#region Private Methods
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#endregion
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}
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} |