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CompuLogic/Assets/Scripts/Workspace/Anchor.cs
T
2020-12-22 17:22:59 +01:00

161 lines
3.3 KiB
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
namespace CompuLogic.Workspace
{
public class Anchor : MonoBehaviour
{
#region Unity Properties
public string Name;
public bool IsInput;
public float ScaleIncrease;
public Vector2 Orientation;
public float TextSpace;
#endregion
#region Public Properties
public List<Cable> Cables { get; set; }
public Gate Gate { get; set; }
public bool Activated
{
get
{
if (IsInput)
return Cables.Count > 0 && Cables.First().Activated;
else
return _activated;
}
set
{
if (!IsInput)
_activated = value;
}
}
public bool Hovering { get; internal set; }
public bool ShowName
{
set
{
Text.gameObject.SetActive(value);
if (value)
{
Text.text = Name;
var rect = Text.GetComponent<RectTransform>();
rect.localRotation = (Mathf.Abs(Orientation.y) > Mathf.Epsilon) ? Quaternion.AngleAxis(90f, Vector3.forward) : Quaternion.identity;
rect.localPosition = new Vector3(Orientation.x, Orientation.y, 0f) * TextSpace;
Text.alignment = (Orientation.x < -Mathf.Epsilon || Orientation.y < -Mathf.Epsilon) ? TextAlignmentOptions.MidlineRight : TextAlignmentOptions.MidlineLeft;
}
}
}
public TextMeshPro Text
{
get
{
if (_text == null)
_text = GetComponentInChildren<TextMeshPro>(true);
return _text;
}
}
public SpriteRenderer Sprite
{
get
{
if (_sprite == null)
_sprite = GetComponentInChildren<SpriteRenderer>();
return _sprite;
}
}
#endregion
#region Private Properties
private SpriteRenderer _sprite;
private TextMeshPro _text;
private Vector3 _scale;
private bool _activated;
private bool? _lastActivated;
#endregion
#region Unity Methods
// Start is called before the first frame update
private void Start()
{
Gate = GetComponentInParent<Gate>();
Utils.RandomName($"{Gate.GateType}_{Name}", gameObject);
_scale = Sprite.transform.localScale;
Cables = new List<Cable>();
Orientation = Orientation.normalized;
}
// Update is called once per frame
private void Update()
{
UpdateState();
}
private void OnMouseEnter()
{
Sprite.transform.localScale = _scale * ScaleIncrease;
GameManager.Instance.CurrentAnchor = this;
Hovering = true;
}
private void OnMouseExit()
{
Sprite.transform.localScale = _scale;
if (Equals(GameManager.Instance.CurrentAnchor))
GameManager.Instance.CurrentAnchor = null;
Hovering = false;
}
private void OnDestroy()
{
if(Cables != null)
{
foreach(var cable in Cables)
{
Destroy(cable.gameObject);
}
}
}
#endregion
#region Public Methods
public bool HasInputAnchor(Anchor target)
{
if (IsInput)
return Cables.Any(c => c.HasInputAnchor(target));
else
return Gate.HasInputAnchor(target);
}
#endregion
#region Private Methods
private void UpdateState()
{
if (_lastActivated == null || _lastActivated != Activated)
{
Sprite.color = Activated ? GameManager.Instance.ActivatedColor : GameManager.Instance.DeadColor;
_lastActivated = Activated;
}
}
#endregion
}
}