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CompuLogic/Assets/Scripts/Workspace/GateSprite.cs
T
2020-12-22 14:14:55 +01:00

74 lines
1.3 KiB
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UntitledLogicGame.Workspace.Gates;
namespace UntitledLogicGame.Workspace
{
public class GateSprite : MonoBehaviour
{
#region Unity Properties
#endregion
#region Public Properties
public bool Hovering { get; internal set; }
public SpriteRenderer Renderer {
get
{
if (_renderer == null)
_renderer = GetComponentInChildren<SpriteRenderer>();
return _renderer;
}
}
#endregion
#region Private Properties
private Gate _gate;
private SpriteRenderer _renderer;
#endregion
#region Unity Methods
private void Start()
{
_gate = GetComponentInParent<Gate>();
}
private void OnMouseEnter()
{
GameManager.Instance.CurrentGate = _gate;
Hovering = true;
}
private void OnMouseExit()
{
if (_gate.Equals(GameManager.Instance.CurrentGate))
GameManager.Instance.CurrentGate = null;
Hovering = false;
}
#endregion
#region Public Methods
public void ResetCollider()
{
Destroy(GetComponent<PolygonCollider2D>());
var collider = gameObject.AddComponent<PolygonCollider2D>();
collider.autoTiling = true;
}
#endregion
#region Private Methods
#endregion
}
}