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CompuLogic/Assets/Scripts/Workspace/Gates/GateDefinition.cs
T
2020-12-22 14:14:55 +01:00

133 lines
4.3 KiB
C#
Executable File

using System;
using System.Collections.Generic;
using System.Linq;
namespace UntitledLogicGame.Workspace.Gates
{
public abstract class GateDefinition
{
// Static properties
private static Dictionary<GateType, GateDefinition> Definitions;
public static Dictionary<GateCategory, List<GateType>> TypeCategoryList =>
Enum.GetValues(typeof(GateCategory)).Cast<GateCategory>()
.ToDictionary(
c => c,
c => Enum.GetValues(typeof(GateType)).Cast<GateType>()
.Where(t => (GateCategory)((int)t / 100) == c).ToList()
);
// Public properties
public GateType Type { get; private set; }
public GateCategory Category => (GateCategory)((int)Type / 100);
public abstract bool HasState { get; }
public Dictionary<InputState, OutputState> TruthTable { get; private set; } = new Dictionary<InputState, OutputState>();
// Herited properties
public abstract string[] Inputs { get; }
public abstract string[] Outputs { get; }
internal abstract Func<InputState, OutputState> Function { get; }
// Private properties
private GateDefinition New => (GateDefinition)GetType().GetConstructor(new Type[0]).Invoke(new object[0]);
private static void LoadAll()
{
Definitions = new Dictionary<GateType, GateDefinition>();
foreach (var gateType in Enum.GetValues(typeof(GateType)).Cast<GateType>())
{
var t = System.Type.GetType($"{typeof(GateDefinition).Namespace}.{gateType}Gate", true);
Definitions[gateType] = (GateDefinition)t.GetConstructor(new Type[0]).Invoke(new object[0]);
Definitions[gateType].Type = gateType;
}
}
public static GateDefinition Get(GateType gateType, Gate gate)
{
if (Definitions == null)
LoadAll();
var definition = Definitions[gateType];
foreach (var inputName in definition.Inputs)
{
if (!gate.InputAnchors.Any(a => a.Name.Equals(inputName)))
throw new InvalidOperationException($"Gate {gateType} has no {inputName} input anchor");
}
foreach (var outputName in definition.Outputs)
{
if (!gate.OutputAnchors.Any(a => a.Name.Equals(outputName)))
throw new InvalidOperationException($"Gate {gateType} has no {outputName} output anchor");
}
if (definition.HasState)
return definition.New;
else
return definition;
}
internal GateDefinition()
{
if (!HasState)
{
CreateTruthTable(Function);
if (TruthTable.Count > 0)
{
foreach (var key in TruthTable.Keys)
{
if (key.Length != Inputs.Length)
throw new InvalidOperationException($"{GetType()} invalid inputs ({key})");
}
if (Inputs.Length != 0)
{
foreach (var key in Utils.AllBoolArrayValues(Inputs.Length).Select(b => new InputState(b)))
{
if (!TruthTable.Keys.Contains(key))
throw new InvalidOperationException($"{GetType()} no outputs for ({key})");
var values = TruthTable[key];
if (values.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for ({key})");
}
}
}
}
else
{
// Only test basic value
var sample = new InputState(Inputs.Length);
var output = Function(sample);
if (output.Length != Outputs.Length)
throw new InvalidOperationException($"{GetType()} invalid outputs for sample ({sample})");
}
}
public bool[] GetState(Gate gate)
{
return Inputs.Select(i => gate.InputAnchors.First(a => a.Name.Equals(i)).Activated).ToArray();
}
public void Compute(Gate gate)
{
var input = new InputState(GetState(gate));
var output = HasState ? Function(input) : (TruthTable.Count > 0 ? TruthTable[input] : new OutputState(0));
foreach (var outputAnchor in Outputs.Select((name, i) => new { i, name }))
gate.OutputAnchors.First(a => a.Name.Equals(outputAnchor.name)).Activated = output[outputAnchor.i];
}
private void CreateTruthTable(Func<InputState, OutputState> function)
{
TruthTable = Utils.AllBoolArrayValues(Inputs.Length).ToDictionary(key => new InputState(key), key => function(new InputState(key)));
}
}
internal abstract class StatelessGateDefinition : GateDefinition
{
public override bool HasState { get; } = false;
}
internal abstract class StatefulGateDefinition : GateDefinition
{
public override bool HasState { get; } = true;
}
}