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CompuLogic/Assets/Scripts/UI/UIDelete.cs
T
2020-12-18 19:09:42 +01:00

67 lines
1.3 KiB
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UntitledLogicGame.UI
{
public class UIDelete : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
#region Unity Properties
public SVGImage closedImage;
public SVGImage openImage;
#endregion
#region Public Properties
#endregion
#region Private Properties
private SVGImage Image
{
get
{
if(_image == null)
_image = GetComponentInChildren<SVGImage>();
return _image;
}
}
private SVGImage _image;
#endregion
#region Unity Methods
public void OnPointerEnter(PointerEventData eventData)
{
Image.sprite = openImage.sprite;
PointerManager.Instance.DeleteOnRelease = true;
}
public void OnPointerExit(PointerEventData eventData)
{
Image.sprite = closedImage.sprite;
PointerManager.Instance.DeleteOnRelease = false;
}
private void OnEnable()
{
Image.sprite = closedImage.sprite;
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}