51 lines
1.0 KiB
C#
Executable File
51 lines
1.0 KiB
C#
Executable File
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using Unity.VectorGraphics;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
using UnityEngine.UI;
|
|
using UntitledLogicGame.Workspace;
|
|
|
|
namespace UntitledLogicGame.UI
|
|
{
|
|
public class UIGate : UIToolbarButton
|
|
{
|
|
#region Unity Properties
|
|
|
|
#endregion
|
|
|
|
#region Public Properties
|
|
|
|
public Gate GatePrefab
|
|
{
|
|
set
|
|
{
|
|
var sprite = value.GetComponentInChildren<SpriteRenderer>().sprite;
|
|
Image.sprite = sprite;
|
|
Image.GetComponent<RectTransform>().sizeDelta = new Vector2(100f, 100 * sprite.rect.width / 700f); // TODO get max width from UIManager
|
|
gameObject.name = "UI_" + value.Definition.Name;
|
|
Text.text = value.Definition.Name;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Properties
|
|
|
|
#endregion
|
|
|
|
#region Unity Methods
|
|
|
|
#endregion
|
|
|
|
#region Public Methods
|
|
|
|
#endregion
|
|
|
|
#region Private Methods
|
|
|
|
#endregion
|
|
}
|
|
} |