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CompuLogic/Assets/Scripts/UI/UIToolbarButton.cs
T
2020-12-18 19:09:42 +01:00

78 lines
1.2 KiB
C#
Executable File

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using Unity.VectorGraphics;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UntitledLogicGame.UI
{
public class UIToolbarButton : MonoBehaviour, IPointerDownHandler
{
#region Unity Properties
#endregion
#region Public Properties
public SVGImage Image
{
get
{
if (_image == null)
_image = GetComponentInChildren<SVGImage>();
return _image;
}
}
public TextMeshProUGUI Text
{
get
{
if (_text == null)
_text = GetComponentInChildren<TextMeshProUGUI>();
return _text;
}
}
public RectTransform Rect
{
get
{
if (_rect == null)
_rect = GetComponent<RectTransform>();
return _rect;
}
}
public Action OnClick { get; set; }
#endregion
#region Private Properties
private SVGImage _image;
private TextMeshProUGUI _text;
private RectTransform _rect;
#endregion
#region Unity Methods
public void OnPointerDown(PointerEventData eventData)
{
if (OnClick != null)
OnClick();
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}