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CompuLogic/Assets/Scripts/Utils.cs
T
2020-12-10 13:18:02 +01:00

26 lines
563 B
C#
Executable File

using System.Linq;
using UnityEngine;
public static class Utils
{
#region String Utils
public static string RandomString(int length)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
return new string(Enumerable.Repeat(chars, length)
.Select(s => s[Random.Range(0, s.Length)]).ToArray());
}
#endregion
#region Unity Utils
public static void RandomName(string prefix, GameObject obj)
{
obj.name = $"{prefix}_{RandomString(5)}";
}
#endregion
}