73 lines
1.3 KiB
C#
Executable File
73 lines
1.3 KiB
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UntitledLogicGame.Workspace.Gates;
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namespace UntitledLogicGame.Workspace
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{
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public class GateSprite : MonoBehaviour
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{
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#region Unity Properties
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#endregion
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#region Public Properties
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public bool Hovering { get; internal set; }
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public SpriteRenderer Renderer {
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get
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{
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if (_renderer == null)
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_renderer = GetComponentInChildren<SpriteRenderer>();
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return _renderer;
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}
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}
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#endregion
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#region Private Properties
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private Gate _gate;
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private SpriteRenderer _renderer;
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#endregion
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#region Unity Methods
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private void Start()
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{
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_gate = GetComponentInParent<Gate>();
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}
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private void OnMouseEnter()
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{
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GameManager.Instance.CurrentGate = _gate;
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Hovering = true;
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}
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private void OnMouseExit()
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{
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if (_gate.Equals(GameManager.Instance.CurrentGate))
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GameManager.Instance.CurrentGate = null;
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Hovering = false;
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}
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#endregion
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#region Public Methods
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public void ResetCollider()
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{
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Destroy(GetComponent<PolygonCollider2D>());
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gameObject.AddComponent<PolygonCollider2D>();
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}
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#endregion
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#region Private Methods
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#endregion
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}
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} |