58 lines
1.2 KiB
C#
Executable File
58 lines
1.2 KiB
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using Unity.VectorGraphics;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UntitledLogicGame.UI
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{
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public class UIDelete : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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#region Unity Properties
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public SVGImage openImage;
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#endregion
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#region Public Properties
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#endregion
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#region Private Properties
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private SVGImage _image;
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private Sprite _closedSprite;
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#endregion
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#region Unity Methods
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private void Start()
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{
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_image = GetComponent<SVGImage>();
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_closedSprite = _image.sprite;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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_image.sprite = openImage.sprite;
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PointerManager.Instance.DeleteOnRelease = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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_image.sprite = _closedSprite;
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PointerManager.Instance.DeleteOnRelease = false;
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}
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#endregion
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#region Public Methods
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#endregion
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#region Private Methods
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#endregion
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}
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} |