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CompuLogic/Assets/Scripts/Workspace/InputGate.cs
T
2020-12-22 15:48:34 +01:00

67 lines
1.0 KiB
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace CompuLogic.Workspace
{
public class InputGate : Gate
{
#region Unity Properties
#endregion
#region Public Properties
public bool State { get; set; }
#endregion
#region Private Properties
private Anchor OutputAnchor {
get
{
if (_outputAnchor == null)
_outputAnchor = Anchors.FirstOrDefault(g => g.Name == "Q");
return _outputAnchor;
}
}
private Anchor _outputAnchor;
#endregion
#region Unity Methods
private void Start()
{
Utils.RandomName("Input", gameObject);
}
private void Update()
{
UpdateState();
}
#endregion
#region Public Methods
#endregion
#region Private Methods
private void UpdateState()
{
if ((Sprite.Hovering || OutputAnchor.Hovering) && PointerManager.Instance.DoubleClick())
{
State = !State;
OutputAnchor.Activated = State;
}
}
#endregion
}
}