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CompuLogic/Assets/Scripts/Workspace/Gates/GateDefinitionList.cs
T
2020-12-17 13:07:45 +01:00

301 lines
11 KiB
C#
Executable File

using System.Collections.Generic;
namespace UntitledLogicGame.Workspace.Gates
{
#region 000 - Technical
internal class NoneGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { };
public override string[] Outputs { get; } = new string[] { };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
}
#endregion
#region 100 - Special
#endregion
#region 200 - Basic
internal class BufferGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false ), new OutputState( false ) },
{ new InputState( true ), new OutputState( true ) },
};
}
internal class ANDGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( true ) },
};
}
internal class ORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( true ) },
};
}
internal class XORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( false ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( false ) },
};
}
#endregion
#region 300 - Inverted Basic
internal class NOTGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false ), new OutputState( true ) },
{ new InputState( true ), new OutputState( false ) },
};
}
internal class NANDGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( true ) },
{ new InputState( true, false ), new OutputState( true ) },
{ new InputState( true, true ), new OutputState( false ) },
};
}
internal class NORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( false ) },
};
}
internal class XNORGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "A", "B" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable { get; } = new Dictionary<InputState, OutputState>
{
{ new InputState( false, false ), new OutputState( true ) },
{ new InputState( false, true ), new OutputState( false ) },
{ new InputState( true, false ), new OutputState( false ) },
{ new InputState( true, true ), new OutputState( true ) },
};
}
#endregion
#region 400 - Latches
internal class SRLatchGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "S", "R" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "SR Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
{
bool s = input[0];
bool r = input[1];
if (r)
_q = false;
else if (s)
_q = true;
return new OutputState(_q);
}
}
internal class JKLatchGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "J", "K" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "JK Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
{
bool j = input[0];
bool k = input[1];
if (k && j)
_q = !_q;
else if (k)
_q = false;
else if (j)
_q = true;
return new OutputState(_q);
}
}
internal class DLatchGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "D", "E" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "D Latch";
public new bool HasState => true;
private bool _q;
internal new OutputState Compute(InputState input)
{
bool d = input[0];
bool e = input[1];
if (e)
_q = d;
return new OutputState(_q);
}
}
#endregion
#region 500 - Flip-Flops
internal class SRFlipFlopGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "S", "R", "CLK" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "SR Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
{
bool s = input[0];
bool r = input[1];
bool clk = input[2];
if (clk && !_lastClk) // rising edge
if (r)
_q = false;
else if (s)
_q = true;
_lastClk = clk;
return new OutputState(_q);
}
}
internal class JKFlipFlopGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "J", "K", "CLK" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "JK Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
{
bool j = input[0];
bool k = input[1];
bool clk = input[2];
if (clk && !_lastClk) // rising edge
if (k && j)
_q = !_q;
else if (k)
_q = false;
else if (j)
_q = true;
_lastClk = clk;
return new OutputState(_q);
}
}
internal class DFlipFlopGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "D", "CLK" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "D Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
{
bool d = input[0];
bool clk = input[1];
if (clk && !_lastClk) // rising edge
_q = d;
_lastClk = clk;
return new OutputState(_q);
}
}
internal class TFlipFlopGate : GateDefinition
{
public override string[] Inputs { get; } = new string[] { "T", "CLK" };
public override string[] Outputs { get; } = new string[] { "Q" };
internal override Dictionary<InputState, OutputState> TruthTable => EmptyTruthTable;
public new string Name => "T Flip-Flop";
public new bool HasState => true;
private bool _q;
private bool _lastClk;
internal new OutputState Compute(InputState input)
{
bool t = input[0];
bool clk = input[1];
if (clk && !_lastClk) // rising edge
if (t)
_q = !_q;
_lastClk = clk;
return new OutputState(_q);
}
}
#endregion
}