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CompuLogic/Assets/Scripts/Workspace/OutputGate.cs
T
2020-12-22 15:48:34 +01:00

58 lines
836 B
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace CompuLogic.Workspace
{
public class OutputGate : Gate
{
#region Unity Properties
#endregion
#region Public Properties
public bool State {
get
{
return InputAnchor.Activated;
}
}
#endregion
#region Private Properties
private Anchor InputAnchor {
get
{
if (_inputAnchor == null)
_inputAnchor = Anchors.FirstOrDefault(g => g.Name == "A");
return _inputAnchor;
}
}
private Anchor _inputAnchor;
#endregion
#region Unity Methods
private void Start()
{
Utils.RandomName("Output", gameObject);
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}