106 lines
3.6 KiB
C#
Executable File
106 lines
3.6 KiB
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UntitledLogicGame
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{
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public class MouseManager : MonoBehaviour
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{
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#region Unity Properties
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#endregion
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#region Public Properties
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public static Vector3 MousePos { get; set; }
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#endregion
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#region Private Properties
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private Cable _currentCable;
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private Gate _currentGate;
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private Vector3 _currentGateInitialPos;
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private Vector3 _currentGateDelta;
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#endregion
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#region Unity Methods
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private void Start()
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{
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}
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private void FixedUpdate()
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{
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var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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mousePos.z = 0f;
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MousePos = mousePos;
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if (Input.GetMouseButton(0))
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{
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if(_currentCable == null)
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{
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if (_currentGate != null)
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{
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_currentGate.transform.position = MousePos - _currentGateDelta;
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}
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else if (GameManager.Instance.CurrentAnchor != null)
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{
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_currentCable = Instantiate(GameManager.Instance.CablePrefab, GameManager.Instance.CablesGroup, true);
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_currentCable.StartAnchor = GameManager.Instance.CurrentAnchor;
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}
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else if (GameManager.Instance.CurrentGate != null)
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{
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_currentGate = GameManager.Instance.CurrentGate;
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_currentGateDelta = MousePos - _currentGate.transform.position;
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_currentGateInitialPos = _currentGate.transform.position;
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foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
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{
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renderer.sortingLayerName = "moving";
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}
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}
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}
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}
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else if (_currentCable != null)
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{
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if (GameManager.Instance.CurrentAnchor == null || _currentCable.StartAnchor.IsInput == GameManager.Instance.CurrentAnchor.IsInput)
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{
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Destroy(_currentCable.gameObject);
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}
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else
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{
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_currentCable.EndAnchor = GameManager.Instance.CurrentAnchor;
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}
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_currentCable = null;
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}
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else if(_currentGate != null)
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{
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foreach (var renderer in _currentGate.GetComponentsInChildren<SpriteRenderer>())
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{
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renderer.sortingLayerName = "default";
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}
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_currentGate.transform.position = _currentGate.transform.position.Round();
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var currentBox = _currentGate.GetComponentInChildren<BoxCollider2D>();
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if (FindObjectsOfType<Gate>()
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.Where(g => !g.Equals(_currentGate))
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.Select(g => g.GetComponentInChildren<BoxCollider2D>())
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.Any(b => currentBox.IsTouching(b))) // Collision with another gate
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_currentGate.transform.position = _currentGateInitialPos; // Reset pos
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_currentGate = null;
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}
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}
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#endregion
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#region Public Methods
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#endregion
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#region Private Methods
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#endregion
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}
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} |