wip
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@@ -68,21 +68,6 @@ UNIFORM_GROUP_PREFIX=iGroup
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# Internal texture X
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UNIFORM_TEX_PREFIX=iTex
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# === SUBROUTINES ===
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# GLSL subroutines prefixes
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# You can then use them as:
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# subroutine(<definition>) <type> <prefix><number>(<args>) {}
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# (see: https://wikis.khronos.org/opengl/Shader_Subroutine)
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# Numbers go from 1 to SELECT_PAGE_COUNT * SELECT_ITEM_COUNT
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# Each fragment shader is injected its current state subroutine
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# Total subroutine variants
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SUB_TYPE_COUNT=2
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# Each subroutine variant prefix
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SUB_1_PREFIX=src_
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SUB_2_PREFIX=fx_
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# ===========
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# TEXTURE I/O
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# ===========
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@@ -159,11 +144,11 @@ TAP_TEMPO=46
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# You can manipulate which subroutine is sent to which fragment shader
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# Midi codes to select fragment X
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SELECT_FRAG_3=32
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SELECT_FRAG_4=64
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SELECT_FRAG_5=36
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SELECT_FRAG_6=68
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SELECT_FRAG_8=52
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SELECT_FRAG_1=32
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SELECT_FRAG_2=64
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SELECT_FRAG_3=36
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SELECT_FRAG_4=68
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SELECT_FRAG_6=52
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# Total number of pages (can be 1)
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SELECT_PAGE_COUNT=3
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# Midi codes to select page X
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