Update frag7.glsl
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@@ -19,6 +19,6 @@ void main() {
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vec2 uv = vUV;
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vec3 c = texture(iTex0, uv).xyz;
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c = mix(c, 1 - c, iDemo * write_int(uv * 20, vec2(1.), iFPS, 2));
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c = mix(c, 1 - c, iDemo * write_5(uv * 20, vec2(1., 19.), demoStr));
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c = mix(c, 1 - c, iDemo * write_5(uv * 20, vec2(1., 18.), demoStr));
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fragColor = vec4(c, 1);
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}
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