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@@ -343,7 +343,6 @@ vec4 fx_11(vec2 vUV, sampler2D previous, sampler2D feedback, int seed, vec3 b1,
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// FX 12 : Game Of Life
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vec4 fx_12(vec2 vUV, sampler2D previous, sampler2D feedback, int seed, vec3 b1, vec2 f1, vec3 b2, vec2 f2, vec3 b3, vec2 f3, vec3 m0)
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{
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return texture(previous, vUV); // TODO disabled
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// start
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vec2 uv0 = vUV.st;
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