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2026-08-26 17:32:51 +02:00
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#version 460
// SRC A
// -----------
// OUT: 2 (FX A)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
subroutine uniform src_stage_sub src_stage;
uniform int iSeed1;
uniform vec3 iGroup1_1[6];
void main() {
fragColor = src_stage(vUV, iSeed1, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
}