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#version 460
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// SRC B
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// -----------
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// OUT: 4 (FX B)
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in vec2 vUV;
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out vec4 fragColor;
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#include inc_src.glsl
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subroutine uniform src_stage_sub src_stage;
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uniform int iSeed2;
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uniform vec3 iGroup1_2[6];
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void main() {
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fragColor = src_stage(vUV, iSeed2, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy);
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}
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