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2026-08-26 17:32:51 +02:00
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#version 460
// SRC B
// -----------
// OUT: 4 (FX B)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
subroutine uniform src_stage_sub src_stage;
uniform int iSeed2;
uniform vec3 iGroup1_2[6];
void main() {
fragColor = src_stage(vUV, iSeed2, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy);
}