From b93a9f4db56762095991bf5b891b6d885e72ecb2 Mon Sep 17 00:00:00 2001 From: klemek Date: Wed, 26 Aug 2026 18:58:45 +0200 Subject: [PATCH] wip --- project/frag7.glsl | 2 +- project/inc_fx.glsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/project/frag7.glsl b/project/frag7.glsl index 5f43caf..7b190d6 100644 --- a/project/frag7.glsl +++ b/project/frag7.glsl @@ -10,6 +10,6 @@ out vec4 fragColor; uniform sampler2D iTex0; void main() { - vec3 c = gauss(iTex0, vUV, 2, 2 / max(iResolution.x, iResolution.y)).xyz; + vec3 c = gauss(iTex0, vUV, 3, 2 / max(iResolution.x, iResolution.y)).xyz; fragColor = vec4(c, 1); } diff --git a/project/inc_fx.glsl b/project/inc_fx.glsl index 4ba478c..255e543 100644 --- a/project/inc_fx.glsl +++ b/project/inc_fx.glsl @@ -131,7 +131,7 @@ subroutine(fx_stage_sub) vec4 fx_5(vec2 vUV, sampler2D previous, sampler2D feedb vec2 uv2 = uv1; float pixel = (1 - pixel_size) * 250 + 25; uv2 = round(uv2 * pixel) / pixel; - vec3 c = gauss(previous, uv2 * vec2(1 / ratio, 1) + .5, 2, 0.005 * blur).xyz; + vec3 c = gauss(previous, uv2 * vec2(1 / ratio, 1) + .5, 3, 0.005 * blur).xyz; float colors = (1 - quantize) * 10 + 1; if (quantize_trigger) { c = round(c * colors) / colors; @@ -168,7 +168,7 @@ subroutine(fx_stage_sub) vec4 fx_6(vec2 vUV, sampler2D previous, sampler2D feedb if (pixel_size_trigger) { uv2 = floor(uv2 * k1) / k1; } - vec3 c = gauss(previous, uv2 * vec2(1 / ratio, 1) + .5, 2, 0.005 * blur).xyz; + vec3 c = gauss(previous, uv2 * vec2(1 / ratio, 1) + .5, 3, 0.005 * blur).xyz; float k3 = pow(2, 5 - floor(quantize * 5)); if (quantize_trigger) { c *= k3;