upgrade glsl code

This commit is contained in:
2026-08-28 19:02:39 +02:00
parent 11d5f41402
commit fb80096569
12 changed files with 377 additions and 438 deletions
+2 -2
View File
@@ -19,8 +19,8 @@ uniform int iSeed5;
uniform vec3 iGroup3_1[2];
void main() {
float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed5);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed5 + 10);
float mix_value = magic(iGroup3_1[1].xy, vec3(1., 0., 0.), iSeed5);
bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0., 0.), iSeed5 + 10.);
vec4 color_a = texture(iTex3, vUV);
vec4 color_b = texture(iTex4, vUV);