upgrade glsl code
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+2
-2
@@ -19,8 +19,8 @@ uniform int iSeed5;
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uniform vec3 iGroup3_1[2];
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void main() {
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float mix_value = magic(iGroup3_1[1].xy, vec3(1, 0, 0), iSeed5);
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bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0, 0), iSeed5 + 10);
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float mix_value = magic(iGroup3_1[1].xy, vec3(1., 0., 0.), iSeed5);
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bool mix_type = magic_trigger(vec3(iGroup3_1[0].x, 0., 0.), iSeed5 + 10.);
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vec4 color_a = texture(iTex3, vUV);
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vec4 color_b = texture(iTex4, vUV);
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