upgrade glsl code
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@@ -21,7 +21,7 @@ uniform vec3 iGroup3_1[2];
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void main() {
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vec4 color = fx_stage(iState6, vUV, iTex5, iTex0, iSeed6, iGroup2_3[0], iGroup2_3[1].xy, iGroup2_3[2], iGroup2_3[3].xy, iGroup2_3[4], iGroup2_3[5].xy, iGroup2_3[6]);
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color = mix(color, vec4(0), iGroup3_1[0].y);
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color = mix(color, vec4(0.), iGroup3_1[0].y);
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fragColor = color;
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}
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