upgrade glsl code

This commit is contained in:
2026-08-28 19:02:39 +02:00
parent 11d5f41402
commit fb80096569
12 changed files with 377 additions and 438 deletions
+2 -2
View File
@@ -18,7 +18,7 @@ void main() {
// vec2 uv = 1 - vUV;
vec2 uv = vUV;
vec3 c = texture(iTex0, uv).xyz;
c = mix(c, 1 - c, iDemo * write_int(uv * 20, vec2(1.), iFPS, 2));
c = mix(c, 1 - c, iDemo * write_5(uv * 20, vec2(1., 18.), demoStr));
c = mix(c, 1. - c, iDemo * write_int(uv * 20., vec2(1.), iFPS, 2));
c = mix(c, 1. - c, iDemo * write_5(uv * 20., vec2(1., 18.), demoStr));
fragColor = vec4(c, 1);
}