upgrade glsl code
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@@ -2,8 +2,8 @@
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#define INC_RAND
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float rand(float seed){
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float v=pow(abs(seed),6./7.);
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v*=sin(v)+1.;
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float v = pow(abs(seed), .8571429); // 6. / 7.
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v *= sin(v) + 1.;
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return fract(v);
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}
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