upgrade glsl code
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@@ -30,7 +30,7 @@ const int lengths[] = int[SENTENCE_COUNT](
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float write_sentence(vec2 uv, vec2 pos, int n)
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{
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float d = 0;
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float d = 0.;
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int i;
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for (i = 0; i < SENTENCE_MAX_LENGTH; i++) {
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@@ -38,7 +38,7 @@ float write_sentence(vec2 uv, vec2 pos, int n)
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return d;
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}
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d += char_at(uv, pos + vec2(i, 0), sentences[n * SENTENCE_MAX_LENGTH + i]);
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d += char_at(uv, pos + vec2(i, 0.), sentences[n * SENTENCE_MAX_LENGTH + i]);
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}
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return d;
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