#version 460 // FX A // ------------- // IN: 1 (SRC A) // IN: 3 (FX A) // OUT: 5 (A+B) in vec2 vUV; out vec4 fragColor; #include inc_fx.glsl uniform sampler2D iTex1; uniform sampler2D iTex3; uniform int iSeed3; uniform vec3 iGroup2_1[7]; void main() { fragColor = fx_stage(vUV, iTex1, iTex3, iSeed3, iGroup2_1[0], iGroup2_1[1].xy, iGroup2_1[2], iGroup2_1[3].xy, iGroup2_1[4], iGroup2_1[5].xy, iGroup2_1[6]); }