#version 140 // SRC B // ----------- // OUT: 4 (FX B) in vec2 vUV; out vec4 fragColor; #include inc_src.glsl uniform int iSeed2; uniform int iState2; uniform vec3 iGroup1_2[6]; void main() { fragColor = src_stage(iState2, vUV, iSeed2, iGroup1_2[0], iGroup1_2[1].xy, iGroup1_2[2], iGroup1_2[3].xy, iGroup1_2[4], iGroup1_2[5].xy); }