#version 310 // FX B // ------------- // IN: 2 (SRC B) // IN: 4 (FX B) // OUT: 5 (A+B) in vec2 vUV; out vec4 fragColor; #include inc_fx.glsl uniform sampler2D iTex2; uniform sampler2D iTex4; uniform int iSeed4; uniform int iState4; uniform vec3 iGroup2_2[7]; void main() { fragColor = fx_stage(iState4, vUV, iTex2, iTex4, iSeed4, iGroup2_2[0], iGroup2_2[1].xy, iGroup2_2[2], iGroup2_2[3].xy, iGroup2_2[4], iGroup2_2[5].xy, iGroup2_2[6]); }