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2026-08-27 18:49:02 +02:00

19 lines
340 B
GLSL

#version 140
// SRC A
// -----------
// OUT: 2 (FX A)
in vec2 vUV;
out vec4 fragColor;
#include inc_src.glsl
uniform int iSeed1;
uniform int iState1;
uniform vec3 iGroup1_1[6];
void main() {
fragColor = src_stage(iState1, vUV, iSeed1, iGroup1_1[0], iGroup1_1[1].xy, iGroup1_1[2], iGroup1_1[3].xy, iGroup1_1[4], iGroup1_1[5].xy);
}